OpenGL Shading Language
By Jim X. Chen. 2009
352 citations recorded by the source corpus.
Subfields: Building and Construction, Computer Graphics and Computer-Aided Design
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Building and Construction
- Shuai Che
- Michael Boyer
- Wolfgang Paul
- Jeremy W. Sheaffer
- Kevin Skadron
- Tobias Preis
- Peter Virnau
- Johannes Josef Schneider
In Computer Graphics and Computer-Aided Design
- Shuai Che
- Michael Boyer
- Wolfgang Paul
- Jeremy W. Sheaffer
- Kevin Skadron
- Tobias Preis
- Peter Virnau
- Johannes Josef Schneider
Citations in the corpus
- GPU accelerated Monte Carlo simulation of the 2D and 3D Ising model (2009, methodology): “In the beginning of general purpose computing on graphics processing units, GPU programs had to use C-like programming environments for kernel execution such as the OpenGL shading language [22] or C for graphics (Cg) [23].”
- A performance study of general-purpose applications on graphics processors using CUDA (2008, methodology): “" Before the advent of general purpose languages for GPGPU, GPU implementations could only be achieved using existing 3D-rendering APIs: OpenGL [12] or DirectX [16].”
- The Tree Ensemble Layer: Differentiability meets Conditional Computation (2020, background): “xperiments. Figure 2: Number of reachable leaves (per sample) during training a tree of depth 10. We note that variants of the smooth-step function are popular in computer graphics (Ebert et al.,2003;Rost et al., 2009). However, to our knowledge, the smooth-step function has not been used in soft tr”