A Theory of Shape by Space Carving
By Kiriakos N. Kutulakos, Steven M. Seitz. 1999
Subfields: 3D Vision & Pose
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In 3D Vision & Pose
- Andreas Geiger
- Jitendra Malik
- Jiajun Wu
- Angjoo Kanazawa
- Marc Pollefeys
- Josh Tenenbaum
- Matthias Nießner
- Michael Niemeyer
Citations in the corpus
- SurfaceNet: An End-to-End 3D Neural Network for Multiview Stereopsis (2017, background): “While earlier works like space carving [14, 22] mainly use a volumetric representation, current state-of-the-art MVS methods focus on depth map fusion algorithms [27, 4, 9], which have been shown to be more competitive in handling large datasets in practice.”
- Learning a Multi-View Stereo Machine (2017, background): “The underlying principle behind MVS is simple - a 3D point looks locally similar when projected to different viewpoints [29].”
- Multi-view Supervision for Single-View Reconstruction via Differentiable Ray Consistency (2017, background): “When is a solid 3D shape consistent with a 2D image? If it is not, how do we change it to make it more so? One way this problem has been traditionally addressed is by space carving [20].”
- Hierarchical Surface Prediction for 3D Object Reconstruction (2017, methodology): “The common methods can be broadly grouped as implicit volumetric reconstruction [7], [18], [19], [22], [38] or explicit mesh based [9], [12] approaches.”
- 3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction (2016, background): “In order to circumvent issues related to large baselines or non-Lambertian surfaces, 3D volumetric reconstruction methods such as space carving [12,13,14,15] and their probabilistic extensions [16] have become popular.”
- Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervision (2016, methodology): “In other words, if all the generated silhouettes Ŝ match well with their corresponding ground truth silhouettes S for all j’s, then we hypothesize that the generated volume V̂ should be as good as one instance of visual hull equivalent class of the ground truth volume V [10].”
- Synthesizing 3D Shapes via Modeling Multi-view Depth Maps and Silhouettes with Deep Generative Networks (2017, background): “This is made possible because, first, a multi-view 2D representation still offers rich flexibility and allows generating detailed 3D shapes [17, 14].”
- Point-NeRF: Point-based Neural Radiance Fields (2022, background): “Multi-view 3D reconstruction has been extensively studied and addressed with a number of structure-from-motion [41, 46, 47] and multi-view stereo techniques [10, 14, 24, 42, 54].”
- Editing Conditional Radiance Fields (2021, background): “Prior work reasons over an explicit [11, 15, 22, 72] or discrete volumetric [20, 33, 36, 40, 44, 55, 64, 65, 67, 68, 80, 82] representation of the underlying geometry.”
- Multi-resolution real-time stereo on commodity graphics hardware (2003, methodology): “Hardware-based SSD aggregation Although the simple consistency measure might be sufficient in multi-view approaches [9, 16], it is necessary to use larger support regio n in the two-view stereo case.”
- ShapeCodes: Self-supervised Feature Learning by Lifting Views to Viewgrids (2017, background): “Image-based models for object shape (implicitly) intersect silhouette images to carve a visual hull [42, 43].”
- Advances in Computational Stereo (2003, methodology): “Kutulakos and Seitz [48] represent the scene as a volume and propose a space carving method to refine the surface.”
- A quasi-dense approach to surface reconstruction from uncalibrated images (2005, methodology): “For only 2D images and camera geometry, the recent volumetric methods [9], [24], [25], [46], are the most general image-based approaches, but they are not robust enough.”
- MVSNet: Depth Inference for Unstructured Multi-view Stereo (2018, methodology): “According to output representations, MVS methods can be categorized into 1) direct point cloud reconstructions [23,4], 2) volumetric reconstructions [24,25,17,18] and 3) depth map reconstructions [19,20,6,7].”