GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds

By Zekun Hao, Arun Mallya, Serge J. Belongie, Ming-Yu Liu. 2021

134 citations recorded by the source corpus.

We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned a semantic label such as dirt, grass, or water. We represent the world as a continuous volumetric function and train our model to render view-consistent photorealistic images for a user-controlled camera. In the absence of paired ground truth real images for the block world, we devise a training technique based on pseudo-ground truth and adversarial training. This stands in contrast to prior work on neural rendering for view synthesis, which requires ground truth images to estimate scene geometry and view-dependent appearance. In addition to camera trajectory, GANcraft allows user control over both scene semantics and output style. Experimental results with comparison to strong baselines show the effectiveness of GANcraft on this novel task of photorealistic 3D block world synthesis. The project website is available at https://nvlabs.github.io/GANcraft/.

Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Graphics and Computer-Aided Design

  1. Andreas Geiger
  2. Jonathan T. Barron
  3. Ben Mildenhall
  4. Pratul P. Srinivasan
  5. Vincent Sitzmann
  6. Gordon Wetzstein
  7. Andrea Tagliasacchi
  8. Richard Zhang

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Ming-Hsuan Yang
  3. Andreas Geiger
  4. Jitendra Malik
  5. Dacheng Tao
  6. Andrea Vedaldi
  7. Trevor Darrell
  8. Xiaogang Wang

Citations in the corpus