Building Portable Options: Skill Transfer in Reinforcement Learning
By George Dimitri Konidaris, Andrew Barto. 2007
300 citations recorded by the source corpus.
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Ofir Nachum
- Chelsea Finn
- Shimon Whiteson
- Doina Precup
- Peter Stone
- George Dimitri Konidaris
Citations in the corpus
- Learning Parameterized Skills (2012, methodology): “Konidaris and Barto (2007) learn reusable options by representing them in an agent-centered state space but do not address the problem of how to construct skills for solving a family of related tasks.”
- Modular Multitask Reinforcement Learning with Policy Sketches (2016, methodology): “…delayed rewards or other long-term structure are often dif-ficult to solve with flat, monolithic policies, and a long line of prior work has studied methods for learning hierarchical policy representations (Sutton et al., 1999; Diet-terich, 2000; Konidaris & Barto, 2007; Hauser et al., 2008).”
- Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning (2017, background): “Typically these have the form of a meta controller and a set of lower-level controllers for subtasks (Sutton et al., 1999; Dietterich, 2000; Parr and Russell, 1997; Ghavamzadeh and Mahadevan, 2003; Konidaris et al., 2012; Konidaris and Barto, 2007).”
- Data-Efficient Hierarchical Reinforcement Learning (2018, background): “These approaches rely on hand-crafted rewards based on prior domain knowledge [21, 18, 22, 40] or diversity-encouraging rewards like mutual information [6, 10].”
- Stochastic Neural Networks for Hierarchical Reinforcement Learning (2016, background): “This specific structural assumption has been studied in the past as sharing the same agent-space (Konidaris & Barto, 2007).”
- Language as an Abstraction for Hierarchical Deep Reinforcement Learning (2019, background): “These rewards include mutual information-based diversity rewards [12, 17], hand-crafted rewards based on domain knowledge [29, 24, 30, 59], and goal-oriented rewards [15, 49, 3, 62, 36, 37].”
- Robot learning from demonstration by constructing skill trees (2012, background): “In addition, skills represented using agent-centric features (such as in our uBot example) can be detached from a problem-specific setting and transferred to new problems (Konidaris and Barto 2007).”
- Transfer of samples in batch reinforcement learning (2008, background): “In ( Konidaris & Barto, 2007 ), a set of options is learned in an agent space defined by a set of features shared across the tasks, thus making the options reusable even in tasks with different state spaces.”
- SWIRL: A sequential windowed inverse reinforcement learning algorithm for robot tasks with delayed rewards (2018, background): “…(Brooks 1986) and by learning them given various manual specifications: state abstractions (Dayan and Hinton 1992; Hengst 2002; Kolter et al. 2007b; Konidaris and Barto 2007), a set of waypoints (Kaelbling 1993), lowlevel skills (Huber and Grupen 1997; Bacon and Precup 2015), a set of finite-state…”
- Skill Discovery in Continuous Reinforcement Learning Domains using Skill Chaining (2009, background): “If the agent faces a sequence of tasks having the same state space, then options learned in it are portable [14, 15, 16, 17]; if it faces a sequence of tasks having different but related state spaces, then the options must be learned using features common to all the tasks [22].”
- PAC-inspired Option Discovery in Lifelong Reinforcement Learning (2014, background): “Homomorphisms (Soni & Singh, 2006) and shared features (Konidaris & Barto, 2007) can be used to discover useful options across multiple tasks with different state/action spaces.”
- Measuring the Distance Between Finite Markov Decision Processes (2016, unknown): “instances [19], Q-values [29] and policies [16]), and use the knowledge to improve the performance of solving the new MDP.”
- Autonomous Skill Acquisition on a Mobile Manipulator (2011, background): “Additionally, a change in abstraction is a useful measure of subtask boundaries, and the use of agent-centric abstractions facilitates skill transfer (Konidaris and Barto 2007).”