FoleyAutomatic: physically-based sound effects for interactive simulation and animation
By K. V. D. Doel, Paul G. Kry, Dinesh K. Pai. International Conference on Computer Graphics and Interactive Techniques, 2001
362 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering, Signal Processing
View Paper: https://www.semanticscholar.org/paper/1284a9db84cf8c1a086e11c5dd09ae7480b47272
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Antonio Torralba
- Andrew Zisserman
- Ming-Hsuan Yang
- Andrea Vedaldi
- Jitendra Malik
- Dacheng Tao
- Trevor Darrell
In Control and Systems Engineering
- William T. Freeman
- Antonio Torralba
- Andrew Owens
- Edward H. Adelson
- Phillip Isola
- Frédo Durand
- Ce Liu
In Signal Processing
- Antonio Torralba
- Phillip Isola
- Andrew Owens
- Josh H. McDermott
- Kristen Grauman
- Ruohan Gao
- Andrew Zisserman
- William T. Freeman
Citations in the corpus
- 3D Virtual worlds and the metaverse: Current status and future possibilities (2013, background): “In the same way that modern visuals cannot rely solely on predrawn textures for detail, one can say that the ambient sound environment should also explore the dynamic synthesis of sound effects a computational foley artist, so to speak [van den Doel et al. 2001].”
- Visually Indicated Sounds (2015, methodology): “We solve this problem using a recurrent neural network that takes color and motion information as input and predicts the subband envelopes of an audio waveform.”