Move Evaluation in Go Using Deep Convolutional Neural Networks

By Chris J. Maddison, Aja Huang, Ilya Sutskever, David Silver. 2014

136 citations recorded by the source corpus.

Abstract: The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function. In this paper we investigate whether deep convolutional networks can be used to directly represent and learn this knowledge. We train a large 12-layer convolutional neural network by supervised learning from a database of human professional games. The network correctly predicts the expert move in 55% of positions, equalling the accuracy of a 6 dan human player. When the trained convolutional network was used directly to play games of Go, without any search, it beat the traditional search program GnuGo in 97% of games, and matched the performance of a state-of-the-art Monte-Carlo tree search that simulates a million positions per move.

Subfields: Artificial Intelligence, Developmental and Educational Psychology, Economics and Econometrics, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yoshua Bengio
  4. Mohit Bansal
  5. Jianfeng Gao
  6. Quoc V. Le
  7. Ruslan Salakhutdinov
  8. Yuxi Li

In Developmental and Educational Psychology

  1. Timothy P. Lillicrap
  2. Yuandong Tian
  3. Yan Zhu
  4. Marwin H. S. Segler
  5. Mike Preuss
  6. Mark P. Waller
  7. Daniel Whalen
  8. David Silver

In Economics and Econometrics

  1. David Silver
  2. Yuandong Tian
  3. Johannes Heinrich
  4. Yan Zhu
  5. Timothy P. Lillicrap
  6. Marwin H. S. Segler
  7. Mike Preuss
  8. Mark P. Waller

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yuxi Li
  4. Shimon Whiteson
  5. David Silver
  6. Chelsea Finn
  7. Timothy P. Lillicrap
  8. Jakob N. Foerster

Citations in the corpus