Computer Description of Curved Objects
By Gerald J. Agin, Thomas O. Binford. 1973
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Jitendra Malik
- João Carreira
- Kaiming He
- Luc Van Gool
- Abhinav Kumar Gupta
- Yoshua Bengio
- Andrea Vedaldi
- Trevor Darrell
Citations in the corpus
- Lifting Object Detection Datasets into 3D (2015, background): “Instead, their model searches the training set for patches similar to those in the test image, then transfers the associated depth information.”
- Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces (1996, methodology): “Generalized cylinders , began as a geometric representation in computer vision (Agin and Binford 1976), but have also matured into a standard modeling primitive in computer graphics (Bloomenthal and Wyvill 1990) — special ray-tracing algorithms were developed for their rendering in (Wijk 1984;…”
- A review of vessel extraction techniques and algorithms (2004, background): “Binford [119], [120] introduced the use of GC in vision applications.”
- Object Recognition in the Geometric Era: A Retrospective (2006, background): “Agin developed a structured light range camera and used generalized cylinders to model various curved shapes, such as dolls.”
- RECOVERING INTRINSIC SCENE CHARACTERISTICS FROM IMAGES (1978, background): “Agin and Binford [ 1 ] proposed a specific representation of three-dimensional surfaces, as generalized cylinders, and described a system for extracting such representations using a laser rangefinder.”
- A Survey Of Free-Form Object Representation and Recognition Techniques (2001, background): “plane normal to the axis at s and defining the boundary of the primitive along the axis [1, 81].”
- High-accuracy stereo depth maps using structured light (2003, methodology): “Random light patterns have sometimes been used to provide artificial texture to stereo-based range sensing systems [14].”