A general, open-loop formulation for reach-avoid games
By Zhengyuan Zhou, Ryo Takei, Haomiao Huang, Claire Jennifer Tomlin. 2012
77 citations recorded by the source corpus.
Subfields: Aerospace Engineering, Computational Theory and Mathematics, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Aerospace Engineering
- Gerhard Neumann
- Adrian Šošić
- Maximilian Hüttenrauch
- Mo Chen
- Zhengyuan Zhou
- Claire Jennifer Tomlin
- Haomiao Huang
- Dusan M. Stipanovic
In Computational Theory and Mathematics
- Mo Chen
- Zhengyuan Zhou
- Claire Jennifer Tomlin
- Gerhard Neumann
- Maximilian Hüttenrauch
- Adrian Šošić
- John Lygeros
In Computer Vision and Pattern Recognition
- Maximilian Hüttenrauch
- Adrian Šošić
- Gerhard Neumann
- Mo Chen
- Claire Jennifer Tomlin
- Dusan M. Stipanovic
- Zhengyuan Zhou
Citations in the corpus
- Deep Reinforcement Learning for Swarm Systems (2018, methodology): “3 Pursuit Evasion with a Single Evader Our implementation of the pursuit evasion scenario is based on the work by Zhou et al. (2016), from which we adopt the evader strategy.”
- Cooperative pursuit with Voronoi partitions (2016, methodology): “The details of the modified FMM algorithm can be found in [27] and will not be repeated here.”
- Multiplayer reach-avoid games via low dimensional solutions and maximum matching (2014, background): “This two-player reach-avoid game and its variant were first studied in [5] and [21].”