Designing with the Body - Somaesthetic Interaction Design
By Kristina Höök. Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais, 2018
488 citations recorded by the source corpus.
With the rise of ubiquitous technology, data-driven design and the Internet of Things, our interactions and our interfaces with technology will look radically different in the years ahead, incorporating changes like full body interaction, shape-changing interfaces, wearables and movement tracking apps. These changes offer an enormous opportunityindeed, a necessity-to reinvent the way we interact with the inanimate world. Once-familiar, everyday objects, from our phones to our vacuums, require novel interaction models not just typing text on screens, but, increasingly, movementbased, bodily communication. A qualitative shift is required in our design methods, from a predominantly symbolic, language-oriented design stance, to an experiential, felt, aesthetic stance permeating the whole design and use cycle.
Subfields: Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/10ac793139f2ca197fa5b4a0726b083444bdbf82