How Computers Play Chess
By David N. L. Levy, M. Newborn. 1990
Subfields: Reinforcement Learning, Algorithms & Complexity
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Timothy P. Lillicrap
- Yuxi Li
- David Silver
- Jimmy Ba
- Shimon Whiteson
- R´emi Munos
In Algorithms & Complexity
- David Silver
- Thore Graepel
- Marc Lanctot
- Ioannis Antonoglou
- Arthur Guez
- Matthew Lai
- Julian Schrittwieser
- Demis Hassabis
Citations in the corpus
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm (2017, background): “ describe these augmentations, focusing on the 2016 Top Chess Engine Championship (TCEC) world-champion Stockfish (25); other strong chess programs, including Deep Blue, use very similar architectures (9,21). Shogi is a significantly harder game, in terms of computational complexity, than chess (2, 14”