A mobile gamification learning system for improving the learning motivation and achievements
By Chung-Ho Su, Ching-Hsue Cheng. Journal of Computer Assisted Learning, 2015
622 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education, Information Systems
View Paper: https://www.semanticscholar.org/paper/0e765415781722f4cbe7ca24a36cc90afda1baaf
How researchers see this paper
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In Developmental and Educational Psychology
In Education
In Information Systems
Citations in the corpus
- Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017, background): “This category includes studies of employing gamification in audience response systems (Barrio et al., 2015; Pettit et al., 2015), in mobile learning systems (Su & Cheng, 2015), in Learning Management Systems (Lambruschini & Pizarro, 2015) and in MOOCs (Chang & Wei, 2015).”