Cognitive, physical, sensory, and functional affordances in interaction design
By R. Hartson. Behavior and Information Technology, 2003
728 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/0e693b0dcac042d1845e848ecb45a93324524672
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Andrew Burton-Jones
- Hiroshi Ishii
- Kris Luyten
- Karin Coninx
- Jo Vermeulen
- Elise van den Hoven
- Georges M. Fadel
- Ana Javornik
In Mechanical Engineering
- Andrew Burton-Jones
- Kris Luyten
- Karin Coninx
- Jo Vermeulen
- Elise van den Hoven
- Georges M. Fadel
- Ana Javornik
- Camille Grange
In Human-Computer Interaction
- Andrew Burton-Jones
- D. Harrison McKnight
- Hiroshi Ishii
- Kris Luyten
- Karin Coninx
- Nancy K. Lankton
- Jo Vermeulen
- Elise van den Hoven
Citations in the corpus
- Technology, Humanness, and Trust: Rethinking Trust in Technology (2015, background): “An observer first perceives an object’s physical component, which means that the object’s properties must be visible and/or detectable (Gibson, 1977; Hartson, 2003).”
- Crossing the bridge over Norman's Gulf of Execution: revealing feedforward's true identity (2013, methodology): “The need for physical, cognitive, sensory and functional affordances, and the position of feedback and feedforward in Norman’s Stages of Action model (image based on [12], adapted from [22]).”
- inFORM: dynamic physical affordances and constraints through shape and object actuation (2013, background): “, the usefulness of a system function)” [13].”
- From Use to Effective Use: A Representation Theory Perspective (2013, background): “In relation to the pragmatics of representations, it is helpful to link the notion of an affordance (Hartson 2003; Markus and Silver 2008) with the notion of representations.”
- Affordance based design: a relational theory for design (2009, background): “Norman and others have further refined his approach with respect to interaction design [which includes graphical user interfaces (GUIs) as well as human–computer-interaction (HCI) in general] (Gaver 1991; Norman 1999; St. Amant 1999; McGrenere and Ho 2000; Hartson 2003).”
- ‘It’s an illusion, but it looks real!’ Consumer affective, cognitive and behavioural responses to augmented reality applications (2016, methodology): “In the main TIME model, Sundar et al. (2015) emphasises the role of a ff ordances (Hartson, 2003; Norman, 1999) as the action possibilities provided by the technology ’ s features (Sundar et al., 2015; Sundar, Xu, & Dou, 2012).”