CHINOOK: The World Man-Machine Checkers Champion
By Jonathan Schaeffer, R. Lake, Paul Lu, Martin Bryant. 1996
Subfields: Reinforcement Learning, Game & Decision Theory
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Jakob N. Foerster
- Sergey Levine
- Yuxi Li
- Marc G. Bellemare
- Pieter Abbeel
- Neil Burch
- Shimon Whiteson
- Michael H. Bowling
In Game & Decision Theory
- Neil Burch
- Marc Lanctot
- Noam Brown
- Tuomas Sandholm
- Michael H. Bowling
- Dustin Morrill
- Michael Bradley Johanson
- Viliam Lisý
Citations in the corpus
- DeepStack: Expert-level artificial intelligence in heads-up no-limit poker (2017, background): “, backgammon (1), checkers (2), chess (3), Jeopardy! (4), Atari video games (5), and go (6).”
- The Hanabi Challenge: A New Frontier for AI Research (2019, background): “Hanabi is different from the adversarial two-player zero-sum games where computers have reached super-human skill, e.g. , chess [9], checkers [10], go [11], backgammon [12] and two-player poker [13,14].”
- Evolving Agents for the Hanabi 2018 CIG Competition (2018, background): “However, traditionally most of the focus has been on competitive, perfect information games, such as Checkers [1], Chess [2] and Go [3].”