Instant field-aligned meshes
By Wenzel Jakob, Marco Tarini, Daniele Panozzo, Olga Sorkine-Hornung. ACM Transactions on Graphics, 2015
359 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design
View Paper: https://www.semanticscholar.org/paper/0754a185544ea26f18befa294af3a44ec7829082
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Yebin Liu
- Zerong Zheng
- Qionghai Dai
- Thomas Whelan
- Michael Goesele
- Dhruv Batra
- Julian Straub
- Ming Yan
In Computer Graphics and Computer-Aided Design
- Qionghai Dai
- Thomas Whelan
- Yebin Liu
- Michael Goesele
- Dhruv Batra
- Julian Straub
- Yixuan Wei
- Manolis Savva
Citations in the corpus
- The Replica Dataset: A Digital Replica of Indoor Spaces (2019, methodology): “Meshes are extracted using the standard Marching Cubes [20] algorithm, simplified via Instant Meshes [15] and textured with a PTex-like system [5].”
- DeepHuman: 3D Human Reconstruction From a Single Image (2019, methodology): “After data capture, we post-process the raw meshes through hole filling [32], remeshing [27] and isolated artifact removal.”