Shared Sampling for Real‐Time Alpha Matting
By Eduardo Simoes Lopes Gastal, M. M. O. Neto. Computer graphics forum (Print), 2010
377 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/074e39a1c533993dcc829d9996c6518608d01e49
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In Computer Vision and Pattern Recognition
- Luc Van Gool
- Ming-Hsuan Yang
- Xiaogang Wang
- Dacheng Tao
- Andrew Zisserman
- Alan L. Yuille
- Jitendra Malik
- Trevor Darrell
Citations in the corpus
- KNN Matting (2013, neutral): “, use of randomized patchmatch in [9], ray shooting in [6], PSF estimation in [19]), resulting in more parameter setting or requiring more careful markups/ trimaps.”
- Real-Time High-Resolution Background Matting (2020, background): “Traditional (non-learning based) matting algorithms [6, 16, 17, 29, 9, 2, 7] require manual annotation (a trimap) and solve for the alpha matte in the ‘unknown’ region of the trimap.”
- A global sampling method for alpha matting (2011, methodology): “(d ) Shared Matting [7].”
- Deep Image Matting (2017, methodology): “In sampling-based methods [3, 9, 32, 13, 28, 16], the known foreground and background regions are sampled to find candidate colors for a given pixel’s foreground and background, then a metric is used to determine the best foreground/background combination.”