Biomechanical Validation of Upper-Body and Lower-Body Joint Movements of Kinect Motion Capture Data for Rehabilitation Treatments

By A. Fernández-Baena, A. Susín, Xavier Lligadas. 2012 Fourth International Conference on Intelligent Networking and Collaborative Systems, 2012

323 citations recorded by the source corpus.

New and powerful hardware like Kinect introduces the possibility of changing biomechanics paradigm, usually based on expensive and complex equipment. Kinect is a markerless and cheap technology recently introduced from videogame industry. In this work we conduct a comparison study of the precision in the computation of joint angles between Kinect and an optical motion capture professional system. We obtain a range of disparity that guaranties enough precision for most of the clinical rehabilitation treatments prescribed nowadays for patients. This way, an easy and cheap validation of these treatments can be obtained automatically, ensuring a better quality control process for the patient's rehabilitation.

Subfields: Physical Therapy, Sports Therapy and Rehabilitation, Rehabilitation, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/06bb2782397f15d1a8b7e4484d890c6007f56bc2

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In Physical Therapy, Sports Therapy and Rehabilitation

  1. Maryam Khademi
  2. Hossein Mousavi Hondori

In Rehabilitation

  1. Maryam Khademi
  2. Hossein Mousavi Hondori

In Human-Computer Interaction

  1. Maryam Khademi
  2. Hossein Mousavi Hondori

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