Biomechanical Validation of Upper-Body and Lower-Body Joint Movements of Kinect Motion Capture Data for Rehabilitation Treatments
By A. Fernández-Baena, A. Susín, Xavier Lligadas. 2012 Fourth International Conference on Intelligent Networking and Collaborative Systems, 2012
323 citations recorded by the source corpus.
New and powerful hardware like Kinect introduces the possibility of changing biomechanics paradigm, usually based on expensive and complex equipment. Kinect is a markerless and cheap technology recently introduced from videogame industry. In this work we conduct a comparison study of the precision in the computation of joint angles between Kinect and an optical motion capture professional system. We obtain a range of disparity that guaranties enough precision for most of the clinical rehabilitation treatments prescribed nowadays for patients. This way, an easy and cheap validation of these treatments can be obtained automatically, ensuring a better quality control process for the patient's rehabilitation.
Subfields: Physical Therapy, Sports Therapy and Rehabilitation, Rehabilitation, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/06bb2782397f15d1a8b7e4484d890c6007f56bc2
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In Physical Therapy, Sports Therapy and Rehabilitation
In Rehabilitation
In Human-Computer Interaction
Citations in the corpus
- A Review on Technical and Clinical Impact of Microsoft Kinect on Physical Therapy and Rehabilitation (2014, methodology): “[27] compared precision in the computation of joint angles between Kinect and Vicon which is one of the commercial IR trigonometry MoCap systems.”