Lapped textures

By Emil Praun, Adam Finkelstein, Hugues Hoppe. International Conference on Computer Graphics and Interactive Techniques, 2000

455 citations recorded by the source corpus.

We present for creating texture over an surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D example, and to repeatedly paste them onto the surface until it is completely covered. We call such a collection of overlapping patches a lapped texture. It is rendered using compositing operations, either into a traditional global texture map during a preprocess, or directly with the surface at runtime. The runtime compositing approach avoids resampling artifacts and drastically reduces texture memory requirements. Through a simple interface, the user specifies a tangential vector field over the surface, providing local control over the texture scale, and for anisotropic textures, the orientation. To paste a texture patch onto the surface, a surface patch is grown and parametrized over texture space. Specifically, we optimize the parametrization of each surface patch such that the tangential vector field aligns everywhere with the standard frame of the texture patch. We show that this optimization is solved efficiently as a sparse linear system.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design

View Paper: https://www.semanticscholar.org/paper/060e1d10b0b00c7ae819531e353544cea10fa501

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Bruno Lévy
  2. Alla Sheffer
  3. Kai Hormann
  4. Pierre Alliez
  5. Greg Turk
  6. Sylvain Lefebvre
  7. William T. Freeman
  8. Harry Shum

In Computer Graphics and Computer-Aided Design

  1. Bruno Lévy
  2. Harry Shum
  3. Kai Hormann
  4. Alla Sheffer
  5. William T. Freeman
  6. Hugues Hoppe
  7. Sylvain Lefebvre
  8. Ce Liu

Citations in the corpus