Cooperative Pathfinding

By David Silver. Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

850 citations recorded by the source corpus.

Cooperative Pathfinding is a multi-agent path planning problem where agents must find non-colliding routes to separate destinations, given full information about the routes of other agents. This paper presents three new algorithms for efficiently solving this problem, suitable for use in Real-Time Strategy games and other real-time environments. The algorithms are decoupled approaches that break down the problem into a series of single-agent searches. Cooperative A* (CA*) searches space-time for a non-colliding route. Hierarchical Cooperative A* (HCA*) uses an abstract heuristic to boost performance. Finally, Windowed Hierarchical Cooperative A* (WHCA*) limits the space-time search depth to a dynamic window, spreading computation over the duration of the route. The algorithms are applied to a series of challenging, maze-like environments, and compared to A* with Local Repair (the current video-games industry standard). The results show that the new algorithms, especially WHCA*, are robust and efficient solutions to the Cooperative Pathfinding problem, finding more successful routes and following better paths than Local Repair A*

Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Control and Systems Engineering

View Paper: https://www.semanticscholar.org/paper/03ef7f3a962319a8d97cacb6afa5380948eba1be

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In Artificial Intelligence

  1. Sven Koenig
  2. Jiaoyang Li
  3. Howie Choset
  4. Glenn Wagner
  5. T. K. Satish Kumar
  6. Hang Ma
  7. Ariel Felner
  8. Roni Stern

In Computer Vision and Pattern Recognition

  1. Sven Koenig
  2. Howie Choset
  3. Glenn Wagner
  4. Jiaoyang Li
  5. T. K. Satish Kumar
  6. Hang Ma
  7. Roni Stern
  8. Ariel Felner

In Control and Systems Engineering

  1. Sven Koenig
  2. Zhe Liu
  3. Jingjin Yu
  4. T. K. Satish Kumar
  5. Alejandro Ribeiro
  6. Andrew Tinka
  7. Fernando Gama
  8. Max Barer

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