Interactive body part contrast mining for human interaction recognition
By Yanli Ji, Guo Ye, Hong Cheng. 2014
142 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Control and Systems Engineering
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Biomedical Engineering
In Computer Vision and Pattern Recognition
In Control and Systems Engineering
- Hongsong Wang
- Liang Wang
- Qiuhong Ke
- Wenjun Zeng
- Mohammed Bennamoun
- Junliang Xing
- Michael S. Ryoo
- Senjian An
Citations in the corpus
- Co-Occurrence Feature Learning for Skeleton Based Action Recognition Using Regularized Deep LSTM Networks (2016, methodology): “Similarly, actions involving two people can be characterized by the interactions of a subset of the two persons’ joints (Yun et al. 2012; Ji, Ye, and Cheng 2014).”
- Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates (2017, neutral): “[88] Geometric 86.”
- Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks (2017, background): “Method Accuracy Joint Feature [53] 80.3 Joint Feature [22] 86.9 HBRNN [7] 80.4 Deep LSTM [55] 86.0 Co-occurrence LSTM [55] 90.4 Trust Gate ST-LSTM [30] 93.3 Two-stream RNN 94.8 Table 5.”
- View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data (2017, methodology): “Raw skeleton [46] 49.7 Joint feature [46] 80.3 Raw skeleton [17] 79.4 Joint feature [17] 86.9 HBRNN-L [5] 80.4 Co-occurrence RNN [51] 90.4 STA-LSTM [35] 91.5 ST-LSTM (Tree Traversal) + Trust Gate [24] 93.3 VA-LSTM 97.2 Table 3: Comparisons on the SYSU dataset in accuracy (%).”
- A New Representation of Skeleton Sequences for 3D Action Recognition (2017, methodology): “For all datasets, the clips are generated with all frames of the original skeleton sequence without any pre-processing such as normalization, temporal down-sampling or noise fil-tering.”
- Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition (2016, neutral): “[59] 80.3% Ji et al., [63] 86.9% CHARM [64] 83.9% HBRNN [30] (reported by [51]) 80.4% Co-occurrence LSTM [51] 90.4% Deep LSTM (reported by [51]) 86.0% ST-LSTM (Joint Chain) 84.7% ST-LSTM (Tree) 88.6% ST-LSTM (Tree) + Trust Gate 93.3% Table 3.”
- An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data (2016, background): “A number of approaches have proposed using key frames as a representation for action recognition.”
- Multitype Activity Recognition in Robot-Centric Scenarios (2015, methodology): “We compute the RHI descriptor on each set of F frames in every video, therefore, if the video is composed of T frames, we extract (T −F) RHI descriptors, which constitute positive examples for the classifiers.”
- View Adaptive Neural Networks for High Performance Skeleton-Based Human Action Recognition (2018, unknown): “3 Raw skeleton [16] 79.”
- Global Context-Aware Attention LSTM Networks for 3D Action Recognition (2017, unknown): “[19] 86.”
- Fusing Geometric Features for Skeleton-Based Action Recognition Using Multilayer LSTM Networks (2018, unknown): “[45], Li et al.”
- Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation (2018, unknown): “Raw skeleton [ Ji et al. , 2014 ] 79.4 Joint feature [ Ji et al. , 2014 ] 86.9 ST-LSTM [ Liu et al. , 2016 ] 88.6 Co-occurrence RNN [ Zhu et al. , 2016 ] 90.4 STA-LSTM [ Song et al. , 2017 ] 91.5 ST-LSTM+Trust Gate [ Liu et al. , 2016 ] 93.3 VA-LSTM [ Zhang et al. , 2017 ] 97.6 Proposed HCN 98.6…”