A Survey on Hair Modeling: Styling, Simulation, and Rendering
By Kelly Ward, F. Bertails, Tae-Yong Kim, Steve Marschner, Marie-Paule Cani, Ming C Lin. IEEE Transactions on Visualization and Computer Graphics, 2007
295 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/018e10927c4b1f510d38d2dd52a466f35109635e
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In Computational Mechanics
In Computer Graphics and Computer-Aided Design
In Control and Systems Engineering
Citations in the corpus
- Matching Real Fabrics with Micro-Appearance Models (2015, methodology): “While it has been employed to model materials with much larger fiber-like units such as a head of hair [Ward et al. 2006] and feathers [Chen et al.”
- A multi-scale model for simulating liquid-hair interactions (2017, methodology): “This approach differs from another family of methods for hair dynamics that use hierarchical structures, such as hair clusters and strips [Chai et al. 2014, 2016; Ward et al. 2007; Ward and Lin 2003; Ward et al. 2003], and can achieve interactive or even real-time performance with sophisticated coll”